After two days at two separate parties at the same house, I’m finally able to sit down and write about what I’m gonna do with my life; or at least the next year.
Aside from the immediate things I need to do this year (find a steady source of income, get into a four-year college, meet the love of my life — or at least my love for an hour), there’s a lengthy list of cosmetic things that will holistically make me a better person; or at least a better journalist.
First off, I want to try and accomplish what I failed to do last year. One of the things I was most-excited to do and never finished was a complete list of every game I play this year. Not everything I play was released in 2011, and I want to see what comes of a “games played on 2011” project.
Another thing comes in the form of reading a lot of books. In order to prove that I understand games on a respectable level, I’m starting a different blog annotating the books in my library. I’ll have more info about this when I’m finished with the first book next weekend.
And finally, I want to talk to you more often, my dear tumblr friends. I have this blog, this charming venue for off-the-cuff discourse and I don’t use it. Maybe I’ll have a few interesting thoughts to share over the next twelve months of adventures.
And with that, I should probably do something. Good night, my little bloggy-wog.
It’s been way too long since I last updated my portfolio. It’s not a sign that I haven’t been writing tough; I’ve been writing too much. The amount of venues I’ve been writing for has been increasing lately, and I’ve been working at the Current as News Editor —which has been eating a lot of my time.
I haven’t forgotten about you, dear tumblr, but I will be making some changes to how I run things here. Instead of my “weekly” links to my Joystick Division pieces, I’m merely going to post articles that I think are particularly strong. I’ll also post articles that did really well on digg or received a lot of comments.
In other news, I’m also starting a new project that will go live around January. It will be a personal blog thing, but it should fill a niche that remains unquenched.
There’s a new arcade machine in the student center. The game was later called Bloody Roar on consoles, but the arcade version sports what may be the greatest name in video game history: Beastorizer. The name alone makes it amazing, but there’s something else that makes the game fantastic; Beastorizor is a fighting game, and that means I will spend a lot of time playing it over the coming months.
Written at: The Current
Filed under Capcom Marvel Vs. Capcom 3 Fighting Games Super Str super street fighter IV Beastorizer Bloody Roar
Sonic Adventure isn’t entirely a bad game. There are a lot of really good ideas at its core, but it’s surrounded by a lot of things that keep it from being the classic it could have been. At its best, this game could (and probably should) have been an arcade game. The reason the game wasn’t released as an arcade title can be summed up in two words and a number:Super Mario 64.
Written at: Joystick Division
Filed under Joystick Division Sega Sonic Adventure
Talking to Warren Spector felt a lot like listening to Walt Disney in the old Disneyland videos. In an interview I had with him at PAX 2010, he kept talking about amazing it is to work on a game with animation’s greatest icon, about how special this project is. It wasn’t hard to be reminded of Walt talking about how it all started with a mouse and how wonderful Disneyland was going to be.
The interview can be found at Joystick Division.
Filed under Warren Spector Epic Mickey Disney Junction Point Joystick Division
In as few words as possible, Puzzle Bots feels like old episodes of The Magic School Bus crossed with Toy Story. The game takes place in a lab where four scientists create the titular Puzzle Bots. These characters take up the majority of the narrative real estate, while the Bots are the characters players will control.
Written at: Joystick Division
Filed under Puzzle Bots WadjetEye Games Joystick Joystick Division Review