John Romero Talks FPS at Gamesauce: Joystick Division
The Q and A opened with the topic of development cycles back when Romero started working at Softdisk. Working at Softdisk enabled him to double the ammount of time it took to release a game. “It was really awesome to have two months to put a game out,” he said. “We could put a lot of games out in two months back then. That was probably around 1991.”
Written at: Joystick Division